Some of the weapons, however, are almost identical to each other, using the same ammo, and having slightly differing damage and speed ratios. You'd think this'd be a good thing; you'd have to consider what you were up against, and pick the right weapon for the job. Unfortunately, it doesn't quite work this way. It's nearly impossible to remember what a weapon's advantages and disadvantages, without referring to the manual, and this isn't an option when you've got a twenty foot psycho robot baying for your blood.
And even if you do know which weapon you want, some weapons can only be picked by pressing a key repeatedly; for example, pressing '3' will bring up the automatic rifle. Press '3' again, and it brings up the uzi. Press '3' again and it brings up the machine gun. There's no simple way of going to the weapon you want, and in the heat of combat you don't want to hang around. Perhaps you could say 'Oh, hello Mr Terminator.. As for Skynet's levels, well they're not bad, but they could be a lot better.
The outdoor sections are quite well done, with ruined buildings, rubble, cars and other debris scattered around. However, once you get inside, things take a different turn. For a start, the buildings and complexes look a little samey, with square rooms, and the odd staircase; every time you enter a building you get a feeling of deja vu.
And secondly, the indoor sections are completely separate from the outdoor sections; each time you go through a door, a 'loading' message appears, and the building section is loaded. What's wrong with that, you may well think? Well, it makes the levels feel disjointed; you can't go into a building, go upstairs , and fire out of the windows at the baddies outside. Because the outside isn't there. Sounds complicated? It is. Why on earth Bethseda didn't stick with the time honoured tradition of just having one big map is beyond me.
As it is, the levels just don't feel right. Graphically and sonically, Skynet isn't anything to write home about either.
The game uses Bethseda's X-Gine graphics engine, to supposedly allow for fast 3D effects. However, not all is well. The terminators look very little like their movie incarnations, and none of the in-game characters are all that well animated. The sound effects are limited to the odd mechanical noise and explosions that sound like someone flatteninga milk carton. The original Terminator music is present but even that manages toget twisted somewhere along the way.
Oh, and there are bugs too. Daggerfall , a Bethseda game which also uses X-Gine was very very buggy when first released in the US, and while I haven't had Skynet crash on me, it's far from flawless. It's possible to get stuck in walls, and graphical errors crop up with alarming regularity. I've managed on several occasions to fall through the floor, and had to reload the game.
And amongst the bugs is the strange 'quirk' whereby you can fire a grenade launcher or a rocket at point blank range, and take no damage yourself. Detect and remove viruses, worms, Trojans, dialers, and spyware. Update Symantec virus definitions and antivirus products. Virus Definitions for Norton AntiVirus 9. Update Norton AntiVirus 9. Remove MSN worm and viruses. Protect computers from objectionable content and security threats. Shortcut Virus Fixer Free. Fix broken shortcuts and folders and files hidden by a virus on your USB drives.
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