Assassins the game rules




















Feel free to look at the aforementioned link if you want to see examples of Agent bios or the leaderboard. T he goal of Assassins is to remain alive until you have killed all other players. To do so, The Director Abhijit must assign you a target. You may not automatically get the target of your target if you succeed.

You then must make a legal kill, following the rules. That would be somewhat self-defeating. Additionally, you should create a fun informational bio describing yourself — be creative. Submit your info to Abhijit at acm17 mail. This rule is very important. Each Assassin's job is to stay shrouded in secrecy. If you have seen Highlander, then you know that sneaky people don't battle out in the open.

There is one exception to this rule. If you wear something to disguise your identity such as a mask or a trash-can on your head, the latter of which is ill-advised , a kill may be made with bystanders present.

However, the disguise must be donned before being seen by citizens and must be taken off without the presence of any citizens this is very important. Using disguises can provide for quite funny antics. Just keep this rule in mind. If you see a citizen, then you can't make a kill unless you are already wearing a mask.

Since you can never be sure who is playing, just be careful. You will still be alive, but so will your victim. Additionally, witnessing Assassins may take you on as a target.

Plain, simple self-defense. If you are an Assassin and you witness a hit, then contact The Director. Of course the witnessed Assassin will be warned. Method 1. All rights reserved. This image may not be used by other entities without the express written consent of wikiHow, Inc. Find a group of people interested in playing with you. A game of assassin can be played with anywhere from 2 to a couple hundred people. As players sign up, add them to a roster by writing their names and contact information down.

Select a player to be in charge of the game. There needs to be at least 1 player in charge of making game rulings, tracking points, and monitoring assassination targets. Ask for volunteers, or be the director yourself. Feel free to come up with your own terms though. Have each player come up with a cool nickname. Roleplaying and getting into the flavor of the game are the keys to getting everyone invested in the game.

Ask each player to come up with a codename or nickname that they will use for the duration of the game. Players use their codename or nickname to create a character that they will play throughout the duration of the game. Method 2. Decide on the weapons players are allowed to use. For players to assassinate one another, they need to have a weapon. This can be as simple as a stick, or as elaborate as water balloon. Rubber bands, Nerf guns, fake swords, and spray bottles filled with water can all be used as weapons.

For a player to assassinate someone, all they have to do is touch the opposing player with their weapon or projectile. Disqualifying players for hitting opponents is a common rule in most games of Assassin.

If players want to use spray bottles or water balloons, make sure that all players agree to the possibility of getting wet in the game. Agree on a play area where the game is to be played.

The play area can be as big as an entire city, or as small as a single house. The bigger the play area, the longer the game is going to take to complete. In school, class time is usually set as off-limits so that players can focus on their studies.

Determine whether or not the game has a time limit. You have 2 options when it comes to the duration of the game. You can have it last as needed to have 1 player standing at the end, or you can set a deadline for the game to end. Deadlines are great because they increase tension and encourage involvement, but every player may not have the time or energy to execute their plan before the buzzer runs out. Bigger games can last weeks though!

This may make them unlikely to rejoin for the next game. Set hours when the game is going to be put on pause. You can set a time limit to give players a break at night. Assign individual targets for each player or make it a free-for-all. You can play Assassin like a death match and have every player vulnerable to every other player, or you can have the director assign individual targets for each agent. Free for all games tend to be more chaotic, while assigned-target games tend to last longer since players know who to avoid.

Pick the option that sounds the most fun for you. Players can have multiple targets, or a single specific target. The most common way to play is to give every player a different target. Designate a safe zone where kills cannot be scored. It helps to have an area where players can take a break and let their guard down. If the game is going well, paranoia will set in for the players pretty quickly. Pick one place where players are not allowed to be assassinated. At a school, this could be the gym or cafeteria.

In a park, it could be a specific bench or jungle gym. At school, keep classrooms off-limits. Method 3. Start the game once all players have agreed on the rules. Once everyone has agreed to the terms and rules, go your separate ways and retrieve your weapons. The game starts once the director announces it has begun.

Grab your weapon and keep it on you while the game is actively happening. Keep your eyes out for other players, and avoid letting your guard down to stay in the game!

This will give you a written record as well for any time limits or deadlines. Earn 1 point for every agent you successfully hit with your weapon. Once you touch the player with your weapon, they are out of the game and you are awarded 1 point. Get a new target once you take a player down. Use social media to track the whereabouts of other players. Form alliances with other agents if you want to pool resources. After tearing off his shirt and pants, they added cuffs and a disciplinary dog leash.

The leash pierced his neck, killing him and leaving a row of holes all around. For a kill to register, you must hit your target with a valid weapon in the target area for that weapon and provide proof that this person is your target.

You may use non players for information only. You may not have non players spy for you and you may not tell them about the game. You may only ask for information or have them interact with the target for means of distraction as long as they do not know that you are playing the game.

Water guns are allowed. These are the only types of guns allowed. They are allowed outside as long as the target is not carrying sensitive material papers, books, etc. To kill with a water gun, you must hit the target anywhere. You may fire as many times as you wish, however, if the target catches you firing or about to fire, and they are not hit, then the attack fails. Plastic spoons are the only knives allowed.

To make a kill with a spoon, you must make a hit above the waist and between the shoulders head, neck, and torso. The scoop end is the deadly end. If you hit in a non lethal area, or you miss an attack and are spotted, blocked, or hit with a counterattack, the attack fails. Water balloons are allowed outside as long as the target is not carrying sensitive material papers, books, etc. The water balloon must hit the person and explode.

To kill with a grenade, you must throw and hit the target anywhere on a fly. You may not pick up a missed thrown sock and throw again. If you are spotted, you still may throw another sock.

If you have been poisoned, you have 5 minutes to procure an antidote. An antidote is a French fry or potato chip from someone you do not know, picked by the poisoner if in a crowded area dining hall. If in a non-crowded area dorm hallway , from whoever.



0コメント

  • 1000 / 1000